Even with the lack of support, high cost accessories, and performance issues, the PlayStation Vita managed to have something of an impressive lifespan and equally impressive library of titles. Still being no match for the Nintendo DS family or even its own predecessor, PlayStation Portable (PSP), having multi-platform entries and even its own exclusives, some going on later to become ports is something of a highlight. Developed by Aquria, The Caligula Effect, an RPG spawned from the mind of Tadashi Satomi (writer for the first 3 games in the Persona franchise), is a perfect example as it highlights a group of disenfranchised characters trapped in the idyllic world of Mobius, with the main character and the “Go-Home Club” seeking a way back to reality while clashing with their own inner demons and opposition from the creator “μ” and Ostinato Musician group that wants to protect the existence of Mobius. However, thanks to some performance issues and game itself seeming rather short-sighted in scope, it didn’t get the best results when came to exposure nor reception from those that stumbled upon it. Getting a major overhaul and released in May 18, 2018 for Japan, The Caligula Effect: Overdose was aimed to rectify most of the glaring problems. However, with the Nintendo Switch added to the list of platforms alongside the PlayStation 4 for the English release, does it manage to do enough and then some to gain it a place of worth?
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