Developed by Complie Heart in collaboration with Sega, Superdimension Neptune VS Sega Hard Girls is the latest spinoff in the HDN brand. And despite Neptune having top billing, IF takes the reins as protagonist alongside newcomer Segami for yet another time traveling misadventure. So how does it measure up?
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Developed by Spike Chunsoft, Mystery Chronicle: One Way Heroics is a forced side-scrolling rougelike RPG that is actually a re-imaging of the indie PC game One Way Heroics. With the original developer Smoking Wolf giving their blessings to Spike Chunsoft, this version is chock full of new classes, bosses, and a few changes while still retaining the same old gameplay that made its counterpart so engaging, only being marred with what the Mystery Chronicle brand can bring to the table. So does this entry in the series manage to elevate it to greater heights?
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Developed by Compile Heart, MeiQ: Labyrinth of Death or Death Under The Labyrinth is the 2nd entry in the companies “Makai Ichiban Kan” or “Number 1 House in Hell” franchise following Trillion: God of Destruction. Where that title has the goal of putting down an absurdly strong foe, MeiQ puts the player in the shoes of 5 girls known as “Machina Mages” on a quest to their world by performing a sacred ritual at the zenith of 4 towers. I can’t say that the outline shouts the most ambitious or even noteworthy of ideas being pitched, but behind the meager synopsis there is an okay product behind it. Sort of…
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Unlike most individuals that have the wherewithal to own any the next-gen consoles, Steam has quickly become a champion for those that go without as it continues to collect a few select titles into already overloaded library. Not exactly interested in splurging for any one system or showing much enthusiasm for the games available, Megadimension Neptunia VII has been one that I was eager to play and now fortunate enough to do so. How does it stack up compared to its predecessors?
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How in the Underworld do you defeat an evil deity with a trillion hit points? Level grind like there is no tomorrow? Get the best equipment money can buy? Participate in a bunch of random events that have no relevance whatsoever in getting tougher? Well, it appears that you have to do all of that and then some in Compile Heart’s newest endeavor and first entry in the “Number 1 House in Hell” or “Makai Ichiban Kan” series, Trillion: God of Destruction. Bringing together a surprising ensemble of talent like director and designer of Disgaea 4 – Masahiro Yamamoto and the series esteemed music composer Tenpei Sato, it’s certainly a far cry from the usual territory the company is used to traversing. However, for this title and entry in particular – I have to say that I’m mildly impressed of what it has to offer.
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With the 3DS seeing a few visual novel/adventure game hybrids released in the North American such as Zero Escape: Virtue’s Last Reward and the ever popular Phoenix Wright: Ace Attorney, it is somewhat weird and slightly exciting to see something like Petit Novel Series – Harvest December makes its way to English-speaking shores. It’s a pure visual novel! Developed by Talestune and originally released as a 13 episodic story over the course of 4 games for mobile devices, the localization by CIRCLE Entertainment packages them all together into one game simply called Harvest December. What is it about? Is it worth picking up? Here is my humble evaluation…
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Developed and published by Tenco and localized by Fruitbat Factory, Eiyuu*Senki – The World Conquest is a title that I have been looking forward to for quite sometime. Combining tactical and management elements along with various historical figures reimagined as kawaii anime girls, this is a work that makes no concessions or contains any ambiguity about what it is. However, as quirky and offbeat as it is, does it manage to provide an adequate experience for your inner strategist? Allow me to break it down for you…
Disclaimer: This is a partially review and based off 40 hours playtime. Although, I have unlocked most of the features the game has to offer.
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Not only is Stella Glow a beautiful swan song for the former company Imageepoch, but also a nice anthem and nod to its Nintendo DS progenitors spirit it clearly carries. Even so, does it manage to make for an engaging SRPG in a year dominated by the genre?
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From the developers that brought us 100% Orange Juice and QP Shooting, 200% Mixed Juice is the fruitiest new entry in the Juice franchise that celebrates the many characters from its catalog for its 10th year anniversary. Where 100% OJ was a traditional board game and QP Shooting was a shmup (shoot-em-up), this one is an RPG and actually the first that the developers have done. Very easy to pickup and play much like it’s board game counterpart, most of the joy comes from the novelty.
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When it comes to the indie game front, Japanese doujin titles are probably my most favorite to observe. Usually known for putting together some harebrained ideas (like any creator) that should never seem to work out, I’m glad that they oddly do and really remind me why I like and play games in the first place. So why not make a game about growing plants? In an oversimplified nutshell that is the premise of Forget Me Not: My Organic Garden, a tale that follows a girl named Organa, that is working as an apprentice at her master Irene’s shop that specializes in growing plants…that produce organs instead of fruit? Yeah, told you it would be out there, but that is apart of its charm.
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