As the Nintendo Switch continues to expand its game library with ports and remastered versions of older games, Moero Chronicle is one I was not expecting, but seems obvious. With the dungeon crawling RPG from Compile Heart getting released on the PlayStation Vita as an Asian English deal and an official English release on PC via Steam, one more console never hurts. With everyone that was looking to play it already having done so, Moero Chronicle H or Moero Chronicle Hyper would have to be the most definitive edition for any hold outs that might be left rather than those that have already partook in this mischievous misadventure.
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Ever since the launch of Compile Heart/Idea Factory’s “Galapagos” RPG project, it has certainly morphed and developed into a curious undertaking. From receiving fantastic titles like Fairy Fencer F to others of varying quality like Omega Quintet, the concepts and ideas that arrive within each entry commands attention, but hard to say that they exactly hit the mark of taking them from anomalous to astounding. Then again, with such productions like Death end re;Quest, the fourth release in the project lineup, while still not hitting a complete home-run, solidifies itself as a decent RPG – even when it appears to be going against its own best efforts.
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Developed by Complie Heart in collaboration with Sega, Superdimension Neptune VS Sega Hard Girls is the latest spinoff in the HDN brand. And despite Neptune having top billing, IF takes the reins as protagonist alongside newcomer Segami for yet another time traveling misadventure. So how does it measure up?
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Developed by Compile Heart, MeiQ: Labyrinth of Death or Death Under The Labyrinth is the 2nd entry in the companies “Makai Ichiban Kan” or “Number 1 House in Hell” franchise following Trillion: God of Destruction. Where that title has the goal of putting down an absurdly strong foe, MeiQ puts the player in the shoes of 5 girls known as “Machina Mages” on a quest to their world by performing a sacred ritual at the zenith of 4 towers. I can’t say that the outline shouts the most ambitious or even noteworthy of ideas being pitched, but behind the meager synopsis there is an okay product behind it. Sort of…
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Unlike most individuals that have the wherewithal to own any the next-gen consoles, Steam has quickly become a champion for those that go without as it continues to collect a few select titles into already overloaded library. Not exactly interested in splurging for any one system or showing much enthusiasm for the games available, Megadimension Neptunia VII has been one that I was eager to play and now fortunate enough to do so. How does it stack up compared to its predecessors?
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How in the Underworld do you defeat an evil deity with a trillion hit points? Level grind like there is no tomorrow? Get the best equipment money can buy? Participate in a bunch of random events that have no relevance whatsoever in getting tougher? Well, it appears that you have to do all of that and then some in Compile Heart’s newest endeavor and first entry in the “Number 1 House in Hell” or “Makai Ichiban Kan” series, Trillion: God of Destruction. Bringing together a surprising ensemble of talent like director and designer of Disgaea 4 – Masahiro Yamamoto and the series esteemed music composer Tenpei Sato, it’s certainly a far cry from the usual territory the company is used to traversing. However, for this title and entry in particular – I have to say that I’m mildly impressed of what it has to offer.
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Given the fact that most remakes and reboots range between doing exceptionally well for themselves to outright terrible, tracking the Hyperdimension Neptunia series conversion from the Playstation 3 to Vita has been a great joy and can say that the games definitely belong in the former category. Starting with Rebirth 1 that amended gameplay mechanics and technical issues all the way up until the many spinoffs that traded ideas between the mainline titles, this little brand has come along way. With Hyperdimension Neptunia Rebirth 3, the sentiment of improvement is still going strong and proves to make this entry somewhat more than another incremental enhanced port.
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From the creative impulses that brought you the Senran Kagura and OneChanbara series, Tamsoft lends its “unique guidance” to Complie Heart once again for the next entry in the Neptunia catalog, Hyperdimension Neptunia U: Action Unleashed, an action based spinoff that shares close similarities to the Senran Kagura and Dyntasy Warriors family. If you always dreamed of laying down the law to a hoard of Doogos or familiar looking green pipes that Nintendo would most likely file a lawsuit over – the dream is now a reality.
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Putting aside its naughty gimmick, Monster Monpiece is truly one that is better off without it when it already provides a robust and competent collectible card game that brings with it some kind of decent amusement. Might not be the type of amusement you seek, but at least it is something.
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Sting Entertainment and Compile Heart partner up once again after their last collaboration to create Hyperdevotion Noire: Goddess Black Heart, a spin-off the Neptunia franchise. From the minds that brought us Yggdra Union and Riviera: The Promised Land, this certainly isn’t new territory for Sting or Compile Heart that are both known for strategic infused titles, but bringing the two together does make for an interesting combination and use of the Neptunia brand. In a myriad of ways, this little spin-off is better than the main series, but not completely without a few nagging issues.
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