Fall in love with supernatural spirits and explore a new side to the Date A Live franchise in this visual novel trilogy.
A world of knights, witches, dragons, and the capricious wheel of fate intersect in this dark fantasy RPG.
As the Nintendo Switch continues to expand its game library with ports and remastered versions of older games, Moero Chronicle is one I was not expecting, but seems obvious. With the dungeon crawling RPG from Compile Heart getting released on the PlayStation Vita as an Asian English deal and an official English release on PC via Steam, one more console never hurts. With everyone that was looking to play it already having done so, Moero Chronicle H or Moero Chronicle Hyper would have to be the most definitive edition for any hold outs that might be left rather than those that have already partook in this mischievous misadventure.
Ever since the launch of Compile Heart/Idea Factory’s “Galapagos” RPG project, it has certainly morphed and developed into a curious undertaking. From receiving fantastic titles like Fairy Fencer F to others of varying quality like Omega Quintet, the concepts and ideas that arrive within each entry commands attention, but hard to say that they exactly hit the mark of taking them from anomalous to astounding. Then again, with such productions like Death end re;Quest, the fourth release in the project lineup, while still not hitting a complete home-run, solidifies itself as a decent RPG – even when it appears to be going against its own best efforts.
Developed by Complie Heart in collaboration with Sega, Superdimension Neptune VS Sega Hard Girls is the latest spinoff in the HDN brand. And despite Neptune having top billing, IF takes the reins as protagonist alongside newcomer Segami for yet another time traveling misadventure. So how does it measure up?
Continue reading “[Video Game Review] Superdimension Neptune VS Sega Hard Girls”
Unlike most individuals that have the wherewithal to own any the next-gen consoles, Steam has quickly become a champion for those that go without as it continues to collect a few select titles into already overloaded library. Not exactly interested in splurging for any one system or showing much enthusiasm for the games available, Megadimension Neptunia VII has been one that I was eager to play and now fortunate enough to do so. How does it stack up compared to its predecessors?
Developed by Idea Factory under its Otome game brand Otomate, Amnesia: Memories is among one of the companies pioneering titles that finally gets a western release. And while Otoge or Otome games are meant to cater specifically toward a female audience, a male audience can also partake of them. The story puts players into the shoes of an unnamed female protagonist that has lost her memories after a strange incident. With help of mysterious young boy named Orion, the two work together to help make sense of the heroine’s past life, while trying not raise suspicion from friends and a boyfriend she never knew existed.
Given the fact that most remakes and reboots range between doing exceptionally well for themselves to outright terrible, tracking the Hyperdimension Neptunia series conversion from the Playstation 3 to Vita has been a great joy and can say that the games definitely belong in the former category. Starting with Rebirth 1 that amended gameplay mechanics and technical issues all the way up until the many spinoffs that traded ideas between the mainline titles, this little brand has come along way. With Hyperdimension Neptunia Rebirth 3, the sentiment of improvement is still going strong and proves to make this entry somewhat more than another incremental enhanced port.