Even with the lack of support, high cost accessories, and performance issues, the PlayStation Vita managed to have something of an impressive lifespan and equally impressive library of titles. Still being no match for the Nintendo DS family or even its own predecessor, PlayStation Portable (PSP), having multi-platform entries and even its own exclusives, some going on later to become ports is something of a highlight. Developed by Aquria, The Caligula Effect, an RPG spawned from the mind of Tadashi Satomi (writer for the first 3 games in the Persona franchise), is a perfect example as it highlights a group of disenfranchised characters trapped in the idyllic world of Mobius, with the main character and the “Go-Home Club” seeking a way back to reality while clashing with their own inner demons and opposition from the creator “μ” and Ostinato Musician group that wants to protect the existence of Mobius. However, thanks to some performance issues and game itself seeming rather short-sighted in scope, it didn’t get the best results when came to exposure nor reception from those that stumbled upon it. Getting a major overhaul and released in May 18, 2018 for Japan, The Caligula Effect: Overdose was aimed to rectify most of the glaring problems. However, with the Nintendo Switch added to the list of platforms alongside the PlayStation 4 for the English release, does it manage to do enough and then some to gain it a place of worth?
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Kadokawa Games 2017 tactical role-play game is no doubt charming, but is it worth your time?
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In a world where cash is king, one little princess is certainly not sparing any expense against her enemies.
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Two years ago, Gust released Atelier Shallie: Alchemists of the Dusk Sea for the Playstation 3, which was supposedly to be the conclusion to the Dusk trilogy. Getting a few complaints from fans aside from the general gameplay, the narrative was the most criticized element as it felt incomplete as well as effacing all the developments made in the prior installments. Vowing to fix this mistake with another entry into series, there is no mistaking that the Playstation Vita title Atelier Shallie Plus is what the team had in mind. With inclusion of new events, bosses, and prominent returning characters, does it manage to succeed where the PS3 title failed?
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Developed by Spike Chunsoft, Mystery Chronicle: One Way Heroics is a forced side-scrolling rougelike RPG that is actually a re-imaging of the indie PC game One Way Heroics. With the original developer Smoking Wolf giving their blessings to Spike Chunsoft, this version is chock full of new classes, bosses, and a few changes while still retaining the same old gameplay that made its counterpart so engaging, only being marred with what the Mystery Chronicle brand can bring to the table. So does this entry in the series manage to elevate it to greater heights?
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Developed by Aquaplus & Sting, Dungeon Travelers 2: The Royal Library & The Monster Seal is a dungeon crawler role-playing game (DRPG for short) that is similar to many of its other brethren such as Demon Gaze and Operation Abyss. Knowing the Vita to be a haven for many unscrupulous titles that many Western gamers (unless of a certain audience) wouldn’t touch and the demo version reinforcing that point, I did honestly feel that a decent game could be found behind the fluff. Lo and behold, after playing the complete version, I am glad to say that the sentiment definitely holds true in some respects and should come of a surprise to many that dare take it on.
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Developed by Idea Factory under its Otome game brand Otomate, Amnesia: Memories is among one of the companies pioneering titles that finally gets a western release. And while Otoge or Otome games are meant to cater specifically toward a female audience, a male audience can also partake of them. The story puts players into the shoes of an unnamed female protagonist that has lost her memories after a strange incident. With help of mysterious young boy named Orion, the two work together to help make sense of the heroine’s past life, while trying not raise suspicion from friends and a boyfriend she never knew existed.
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Given the fact that most remakes and reboots range between doing exceptionally well for themselves to outright terrible, tracking the Hyperdimension Neptunia series conversion from the Playstation 3 to Vita has been a great joy and can say that the games definitely belong in the former category. Starting with Rebirth 1 that amended gameplay mechanics and technical issues all the way up until the many spinoffs that traded ideas between the mainline titles, this little brand has come along way. With Hyperdimension Neptunia Rebirth 3, the sentiment of improvement is still going strong and proves to make this entry somewhat more than another incremental enhanced port.
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From the creative impulses that brought you the Senran Kagura and OneChanbara series, Tamsoft lends its “unique guidance” to Complie Heart once again for the next entry in the Neptunia catalog, Hyperdimension Neptunia U: Action Unleashed, an action based spinoff that shares close similarities to the Senran Kagura and Dyntasy Warriors family. If you always dreamed of laying down the law to a hoard of Doogos or familiar looking green pipes that Nintendo would most likely file a lawsuit over – the dream is now a reality.
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Putting aside its naughty gimmick, Monster Monpiece is truly one that is better off without it when it already provides a robust and competent collectible card game that brings with it some kind of decent amusement. Might not be the type of amusement you seek, but at least it is something.
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